We have come up with an idea that is going to enable us to take this industry back from big coporations.
This is a turning point for me. The comics industry needs to change.
At the heart of designing a real-world adventure is the Story Manager.
Find out about our proof of concept adventure that we have created down in Old Town Temecula, California.
Introducing our first line of adventures using the Waypointer technology.
After experimenting and trying different platforms, Unity has proven to be exactly what I need. Here's why.
I never stopped thinking about it, but I put it off until my 40's. Now it's time to realize my purpose.
The first attempt to implement a mobile adventure was done on Halloween in 2019.
If storytelling means so much, then it has to take front and center. Find out what I decided to dedicate myself and my life to, on this day.